1 From 8a0e97f7e672301cc76e394855e8c7a3448b0249 Mon Sep 17 00:00:00 2001
2 From: Haihua Hu <jared.hu@nxp.com>
3 Date: Fri, 8 Apr 2016 16:47:15 +0800
4 Subject: [PATCH 4/6] [glplugin] enable gldeinterlace on OpenGL ES
6 Content-Type: text/plain; charset=UTF-8
7 Content-Transfer-Encoding: 8bit
9 1.Porting the exist deinterlace shader and OpenGL callback
10 to be compatible with OpenGL ES.
11 2.Add a our blur vertical shader to gldeinterlace.
12 3.Add a property named “method” to let user choose which
13 deinterlace function to use. Default to choose blur vertical
14 method for better performance.
16 Upstream-Status: Backport [1.9.1]
18 https://bugzilla.gnome.org/show_bug.cgi?id=764873
20 Signed-off-by: Haihua Hu <jared.hu@nxp.com>
22 ext/gl/Makefile.am | 4 +-
23 ext/gl/gstgldeinterlace.c | 344 +++++++++++++++++++++++++++++++++++-----------
24 ext/gl/gstgldeinterlace.h | 6 +-
25 ext/gl/gstopengl.c | 13 +-
26 4 files changed, 275 insertions(+), 92 deletions(-)
28 diff --git a/ext/gl/Makefile.am b/ext/gl/Makefile.am
29 index 5d55f54..46419a7 100644
30 --- a/ext/gl/Makefile.am
31 +++ b/ext/gl/Makefile.am
32 @@ -40,6 +40,7 @@ libgstopengl_la_SOURCES = \
36 + gstgldeinterlace.c \
40 @@ -63,20 +64,19 @@ noinst_HEADERS = \
44 + gstgldeinterlace.h \
47 # full opengl required
49 libgstopengl_la_SOURCES += \
51 - gstgldeinterlace.c \
58 - gstgldeinterlace.h \
62 diff --git a/ext/gl/gstgldeinterlace.c b/ext/gl/gstgldeinterlace.c
63 index bd0eff0..c1250dc 100644
64 --- a/ext/gl/gstgldeinterlace.c
65 +++ b/ext/gl/gstgldeinterlace.c
66 @@ -43,7 +43,8 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
76 @@ -57,17 +58,23 @@ static void gst_gl_deinterlace_set_property (GObject * object,
77 static void gst_gl_deinterlace_get_property (GObject * object,
78 guint prop_id, GValue * value, GParamSpec * pspec);
80 +static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans);
81 static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans);
82 -static gboolean gst_gl_deinterlace_init_shader (GstGLFilter * filter);
83 +static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter);
84 static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter,
85 GstBuffer * inbuf, GstBuffer * outbuf);
86 static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter,
87 guint in_tex, guint out_tex);
88 -static void gst_gl_deinterlace_callback (gint width, gint height,
89 +static void gst_gl_deinterlace_vfir_callback (gint width, gint height,
90 + guint texture, gpointer stuff);
91 +static void gst_gl_deinterlace_greedyh_callback (gint width, gint height,
92 guint texture, gpointer stuff);
95 static const gchar *greedyh_fragment_source =
97 + "precision mediump float;\n"
99 "uniform sampler2D tex;\n"
100 "uniform sampler2D tex_prev;\n"
101 "uniform float max_comb;\n"
102 @@ -75,35 +82,35 @@ static const gchar *greedyh_fragment_source =
103 "uniform float motion_sense;\n"
104 "uniform float width;\n"
105 "uniform float height;\n"
106 + "varying vec2 v_texcoord;\n"
109 - " vec2 texcoord = gl_TexCoord[0].xy;\n"
110 - " if (int(mod(texcoord.y * height, 2.0)) == 0) {\n"
111 - " gl_FragColor = vec4(texture2D(tex_prev, texcoord).rgb, 1.0);\n"
112 + " if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n"
113 + " gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n"
115 " vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n"
116 " vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n"
118 - " texcoord_L1 = vec2(texcoord.x, texcoord.y - 1.0 / height);\n"
119 - " texcoord_L3 = vec2(texcoord.x, texcoord.y + 1.0 / height);\n"
120 + " texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n"
121 + " texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n"
122 " L1 = texture2D(tex_prev, texcoord_L1).rgb;\n"
123 " L3 = texture2D(tex_prev, texcoord_L3).rgb;\n"
124 - " if (texcoord.x == 1.0 && texcoord.y == 1.0) {\n"
125 + " if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n"
129 - " texcoord_L1_1 = vec2(texcoord.x + 1.0 / width, texcoord.y - 1.0 / height);\n"
130 - " texcoord_L3_1 = vec2(texcoord.x + 1.0 / width, texcoord.y + 1.0 / height);\n"
131 + " texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n"
132 + " texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n"
133 " L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n"
134 " L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n"
137 - " if (int(ceil(texcoord.x + texcoord.y)) == 0) {\n"
138 + " if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n"
142 - " texcoord_L1_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y - 1.0 / height);\n"
143 - " texcoord_L3_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y + 1.0 / height);\n"
144 + " texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n"
145 + " texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n"
146 " L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n"
147 " L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n"
149 @@ -113,8 +120,8 @@ static const gchar *greedyh_fragment_source =
150 " vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n"
151 " vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n"
152 " vec3 avg_sc = (avg_s + avg) / 2.0;\n"
153 - " vec3 L2 = texture2D(tex, texcoord).rgb;\n"
154 - " vec3 LP2 = texture2D(tex_prev, texcoord).rgb;\n"
155 + " vec3 L2 = texture2D(tex, v_texcoord).rgb;\n"
156 + " vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n"
158 " if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n"
159 " best.r = L2.r;\n" " } else {\n"
160 @@ -144,8 +151,87 @@ static const gchar *greedyh_fragment_source =
161 " gl_FragColor = vec4(last, 1.0);\n"
165 +const gchar *vfir_fragment_source =
167 + "precision mediump float;\n"
169 + "uniform sampler2D tex;\n"
170 + "uniform float width;\n"
171 + "uniform float height;\n"
172 + "varying vec2 v_texcoord;\n"
175 + " vec2 topcoord, botcoord;\n"
176 + " vec4 cur_color, top_color, bot_color;\n"
177 + " topcoord.x = v_texcoord.x;\n"
178 + " botcoord.x = v_texcoord.x;\n"
179 + " if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n"
180 + " topcoord.y = v_texcoord.y ;\n"
181 + " botcoord.y = v_texcoord.y ;\n"
184 + " topcoord.y = v_texcoord.y - 1.0/height;\n"
185 + " botcoord.y = v_texcoord.y + 1.0/height;\n"
187 + " cur_color = texture2D(tex, v_texcoord);\n"
188 + " top_color = texture2D(tex, topcoord);\n"
189 + " bot_color = texture2D(tex, botcoord);\n"
190 + " gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n"
194 +/* dont' forget to edit the following when a new method is added */
197 + GST_GL_DEINTERLACE_VFIR,
198 + GST_GL_DEINTERLACE_GREEDYH
199 +} GstGLDeinterlaceMethod;
201 +static const GEnumValue *
202 +gst_gl_deinterlace_get_methods (void)
204 + static const GEnumValue method_types[] = {
205 + {GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"},
206 + {GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection",
210 + return method_types;
213 +#define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ())
215 +gst_gl_deinterlace_method_get_type (void)
217 + static GType gl_deinterlace_method_type = 0;
218 + if (!gl_deinterlace_method_type) {
219 + gl_deinterlace_method_type =
220 + g_enum_register_static ("GstGLDeinterlaceMethod",
221 + gst_gl_deinterlace_get_methods ());
223 + return gl_deinterlace_method_type;
227 +gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace,
228 + guint method_types)
230 + switch (method_types) {
231 + case GST_GL_DEINTERLACE_VFIR:
232 + deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
233 + deinterlace->current_method = method_types;
235 + case GST_GL_DEINTERLACE_GREEDYH:
236 + deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback;
237 + deinterlace->current_method = method_types;
240 + g_assert_not_reached ();
246 gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
248 @@ -163,25 +249,60 @@ gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
249 "Deinterlacing based on fragment shaders",
250 "Julien Isorce <julien.isorce@mail.com>");
252 + g_object_class_install_property (gobject_class,
254 + g_param_spec_enum ("method",
255 + "Deinterlace Method",
256 + "Select which deinterlace method apply to GL video texture",
257 + GST_TYPE_GL_DEINTERLACE_METHODS,
258 + GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
260 + GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start;
261 GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset;
263 GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter;
264 GST_GL_FILTER_CLASS (klass)->filter_texture =
265 gst_gl_deinterlace_filter_texture;
266 - GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_shader;
267 + GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo;
269 - GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
270 + GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
271 + GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
275 gst_gl_deinterlace_init (GstGLDeinterlace * filter)
277 - filter->shader = NULL;
278 + filter->shaderstable = NULL;
279 + filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
280 + filter->current_method = GST_GL_DEINTERLACE_VFIR;
281 filter->prev_buffer = NULL;
282 filter->prev_tex = 0;
286 +gst_gl_deinterlace_start (GstBaseTransform * trans)
288 + GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
290 + deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal);
292 + return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans);
296 +gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value,
299 + GstGLShader *shader = (GstGLShader *) value;
300 + GstGLFilter *filter = (GstGLFilter *) data;
302 + //blocking call, wait the opengl thread has destroyed the shader
303 + gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, shader);
309 gst_gl_deinterlace_reset (GstBaseTransform * trans)
311 GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
312 @@ -189,10 +310,17 @@ gst_gl_deinterlace_reset (GstBaseTransform * trans)
313 gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL);
315 //blocking call, wait the opengl thread has destroyed the shader
316 - if (deinterlace_filter->shader)
317 - gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
318 - deinterlace_filter->shader);
319 - deinterlace_filter->shader = NULL;
320 + if (deinterlace_filter->shaderstable) {
321 + /* release shaders in the gl thread */
322 + g_hash_table_foreach (deinterlace_filter->shaderstable,
323 + gst_gl_deinterlace_ghash_func_clean, deinterlace_filter);
325 + /* clean the htable without calling values destructors
326 + * because shaders have been released in the glthread
327 + * through the foreach func */
328 + g_hash_table_unref (deinterlace_filter->shaderstable);
329 + deinterlace_filter->shaderstable = NULL;
332 return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
334 @@ -201,9 +329,12 @@ static void
335 gst_gl_deinterlace_set_property (GObject * object, guint prop_id,
336 const GValue * value, GParamSpec * pspec)
338 - //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
339 + GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
343 + gst_gl_deinterlace_set_method (filter, g_value_get_enum (value));
346 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
348 @@ -214,9 +345,12 @@ static void
349 gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
350 GValue * value, GParamSpec * pspec)
352 - //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
353 + GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
357 + g_value_set_enum (value, filter->current_method);
360 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
362 @@ -224,13 +358,9 @@ gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
366 -gst_gl_deinterlace_init_shader (GstGLFilter * filter)
367 +gst_gl_deinterlace_init_fbo (GstGLFilter * filter)
369 - GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
371 - //blocking call, wait the opengl thread has compiled the shader
372 - return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
373 - greedyh_fragment_source, &deinterlace_filter->shader);
378 @@ -241,7 +371,7 @@ gst_gl_deinterlace_filter_texture (GstGLFilter * filter, guint in_tex,
380 //blocking call, use a FBO
381 gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex,
382 - gst_gl_deinterlace_callback, deinterlace_filter);
383 + deinterlace_filter->deinterlacefunc, deinterlace_filter);
387 @@ -259,36 +389,104 @@ gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf,
391 -//opengl scene, params: input texture (not the output filter->texture)
392 +static GstGLShader *
393 +gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter,
394 + const gchar * shader_name, const gchar * shader_source)
396 + GstGLShader *shader = NULL;
397 + GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
398 + GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
400 + shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name);
403 + GError *error = NULL;
405 + if (!(shader = gst_gl_shader_new_link_with_stages (context, &error,
406 + gst_glsl_stage_new_default_vertex (context),
407 + gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
408 + GST_GLSL_VERSION_NONE,
409 + GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
410 + shader_source), NULL))) {
411 + GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND,
412 + ("Failed to initialize %s shader", shader_name), (NULL));
415 + filter->draw_attr_position_loc =
416 + gst_gl_shader_get_attribute_location (shader, "a_position");
417 + filter->draw_attr_texture_loc =
418 + gst_gl_shader_get_attribute_location (shader, "a_texcoord");
421 + g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name,
428 -gst_gl_deinterlace_callback (gint width, gint height, guint texture,
429 +gst_gl_deinterlace_vfir_callback (gint width, gint height, guint texture,
432 - GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (stuff);
433 + GstGLShader *shader;
434 GstGLFilter *filter = GST_GL_FILTER (stuff);
435 - GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
436 + GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
437 + GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
438 + GstGLFuncs *gl = context->gl_vtable;
440 + shader = gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "vfir",
441 + vfir_fragment_source);
446 +#if GST_GL_HAVE_OPENGL
447 + if (USING_OPENGL (context)) {
448 + gl->MatrixMode (GL_PROJECTION);
449 + gl->LoadIdentity ();
453 + gst_gl_shader_use (shader);
455 + gl->ActiveTexture (GL_TEXTURE0);
456 + gl->BindTexture (GL_TEXTURE_2D, texture);
458 + gst_gl_shader_set_uniform_1i (shader, "tex", 0);
459 + gst_gl_shader_set_uniform_1f (shader, "width",
460 + GST_VIDEO_INFO_WIDTH (&filter->out_info));
461 + gst_gl_shader_set_uniform_1f (shader, "height",
462 + GST_VIDEO_INFO_HEIGHT (&filter->out_info));
464 + gst_gl_filter_draw_texture (filter, texture, width, height);
468 +gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture,
471 + GstGLShader *shader;
472 + GstGLFilter *filter = GST_GL_FILTER (stuff);
473 + GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
474 + GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
475 + GstGLFuncs *gl = context->gl_vtable;
478 - GLfloat verts[] = { -1.0, -1.0,
483 - GLfloat texcoords0[] = { 0.0f, 0.0f,
488 - GLfloat texcoords1[] = { 0.0f, 0.0f,
494 + gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "greedhy",
495 + greedyh_fragment_source);
497 - gl->MatrixMode (GL_PROJECTION);
498 - gl->LoadIdentity ();
502 - gst_gl_shader_use (deinterlace_filter->shader);
503 +#if GST_GL_HAVE_OPENGL
504 + if (USING_OPENGL (context)) {
505 + gl->MatrixMode (GL_PROJECTION);
506 + gl->LoadIdentity ();
510 + gst_gl_shader_use (shader);
512 if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) {
513 gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context,
514 @@ -298,44 +496,24 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture,
515 GST_VIDEO_INFO_HEIGHT (&filter->out_info));
517 gl->ActiveTexture (GL_TEXTURE1);
518 - gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex_prev", 1);
519 + gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1);
520 gl->BindTexture (GL_TEXTURE_2D, deinterlace_filter->prev_tex);
523 gl->ActiveTexture (GL_TEXTURE0);
524 - gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex", 0);
525 + gl->BindTexture (GL_TEXTURE_2D, texture);
527 - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "max_comb",
529 - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_threshold",
531 - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_sense",
533 + gst_gl_shader_set_uniform_1i (shader, "tex", 0);
534 + gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f);
535 + gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f);
536 + gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f);
538 - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "width",
539 + gst_gl_shader_set_uniform_1f (shader, "width",
540 GST_VIDEO_INFO_WIDTH (&filter->out_info));
541 - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "height",
542 + gst_gl_shader_set_uniform_1f (shader, "height",
543 GST_VIDEO_INFO_HEIGHT (&filter->out_info));
545 - gl->ClientActiveTexture (GL_TEXTURE0);
547 - gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
548 - gl->EnableClientState (GL_VERTEX_ARRAY);
550 - gl->VertexPointer (2, GL_FLOAT, 0, &verts);
551 - gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords0);
553 - gl->ClientActiveTexture (GL_TEXTURE1);
554 - gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
555 - gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords1);
557 - gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
559 - gl->DisableClientState (GL_VERTEX_ARRAY);
560 - gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
562 - gl->ClientActiveTexture (GL_TEXTURE0);
563 - gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
564 + gst_gl_filter_draw_texture (filter, texture, width, height);
566 if (texture == filter->in_tex_id) {
567 temp = filter->in_tex_id;
568 diff --git a/ext/gl/gstgldeinterlace.h b/ext/gl/gstgldeinterlace.h
569 index a81a2e7..58a9c0c 100644
570 --- a/ext/gl/gstgldeinterlace.h
571 +++ b/ext/gl/gstgldeinterlace.h
572 @@ -38,9 +38,13 @@ typedef struct _GstGLDeinterlaceClass GstGLDeinterlaceClass;
573 struct _GstGLDeinterlace
576 - GstGLShader *shader;
578 + GLCB deinterlacefunc;
579 + GHashTable *shaderstable;
580 GstBuffer *prev_buffer;
583 + gint current_method;
586 struct _GstGLDeinterlaceClass
587 diff --git a/ext/gl/gstopengl.c b/ext/gl/gstopengl.c
588 index 50676c4..135862a 100644
589 --- a/ext/gl/gstopengl.c
590 +++ b/ext/gl/gstopengl.c
592 #include "gstglstereosplit.h"
593 #include "gstglstereomix.h"
594 #include "gstglviewconvert.h"
595 +#include "gstgldeinterlace.h"
598 #include "gstgltransformation.h"
600 #include "gstgltestsrc.h"
601 #include "gstglfilterglass.h"
602 /* #include "gstglfilterreflectedscreen.h" */
603 -#include "gstgldeinterlace.h"
604 #include "gstglmosaic.h"
606 #include "gstgldifferencematte.h"
607 @@ -226,6 +226,12 @@ plugin_init (GstPlugin * plugin)
608 GST_RANK_NONE, GST_TYPE_GL_STEREO_MIX)) {
612 + if (!gst_element_register (plugin, "gldeinterlace",
613 + GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
619 if (!gst_element_register (plugin, "gloverlay",
620 @@ -250,11 +256,6 @@ plugin_init (GstPlugin * plugin)
624 - if (!gst_element_register (plugin, "gldeinterlace",
625 - GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
629 if (!gst_element_register (plugin, "glmosaic",
630 GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) {