1 From b069672ace2b762f400ca6d318571cbedf5141f2 Mon Sep 17 00:00:00 2001
2 From: Matthew Waters <matthew@centricular.com>
3 Date: Thu, 31 Mar 2016 20:00:37 +1100
4 Subject: [PATCH 1/3] glcolorconvert: don't use the predefined variable name
7 Using 'sample' as a variable name is an error in GLES3
9 Upstream-Status: Backport [1.9.1]
11 gst-libs/gst/gl/gstglcolorconvert.c | 4 ++--
12 1 file changed, 2 insertions(+), 2 deletions(-)
14 diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c
15 index f478faa..c23624f 100644
16 --- a/gst-libs/gst/gl/gstglcolorconvert.c
17 +++ b/gst-libs/gst/gl/gstglcolorconvert.c
18 @@ -261,9 +261,9 @@ static const struct shader_templ templ_RGB_to_PLANAR_YUV =
19 " for (int j = 0; j < int(chroma_sampling.y); j++) {\n"
20 " int n = (i+1)*(j+1);\n"
21 " delta.y = float(j);\n"
22 - " vec4 sample = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n"
23 + " vec4 s = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n"
25 - " uv_texel = (float(n-1) * uv_texel + sample) / float(n);\n"
26 + " uv_texel = (float(n-1) * uv_texel + s) / float(n);\n"