cairo: backport fix for compatibility with OpenGL ES 2.0
To maintain compatibility with OpenGL ES 2.0, the matrix in
_cairo_gl_shader_bind_matrix() should be manually transposed,
and GL_FALSE passed as the transpose argument to the
glUniformMatrix3fv() call as it is the only valid value for
that parameter in OpenGL ES 2.0.
http://lists.cairographics.org/archives/cairo/2015-May/026253.html
http://cgit.freedesktop.org/cairo/commit/?id=
f52f0e2feb1ad0a4de23c475a8c020d41a1764a8
Signed-off-by: Andre McCurdy <armccurdy@gmail.com>
Signed-off-by: Ross Burton <ross.burton@intel.com>