For 2D GPU cores there is a potential need to manage the maximum number
of outstanding return requests from the memory subsystem. The proper way
to manage these for 2D cores with this configuration is to use a FLUSH.
The patch does a FLUSH after every DRAW, the pipe will not overfill and
the scenario which may lead to a stall will not occur.
Signed-off-by: Lauren Post <lauren.post@freescale.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
DEPENDS += "lzop-native bc-native"
-SRCBRANCH = "imx_3.10.17_1.0.0_ga"
-SRCREV = "2a69800d94f182e975e4ed3ae2e64d30d35a3603"
-LOCALVERSION = "-1.0.0_ga"
+SRCBRANCH = "imx_3.10.17_1.0.1_ga"
+SRCREV = "dac46dcf913585956a0e7a838e6f4b7465f00f57"
+LOCALVERSION = "-1.0.1_ga"
COMPATIBLE_MACHINE = "(mx6)"