For unknown reasons, the cmake class is using SDK_OS as the
target system OS. This makes no sense but only shows up as a problem
when you try a different SDK OS. Fix it to use TARGET_OS which is
the correct thing to do. For the vast majority of users this will
make no difference.
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
cat > ${WORKDIR}/toolchain.cmake <<EOF
# CMake system name must be something like "Linux".
# This is important for cross-compiling.
-set( CMAKE_SYSTEM_NAME `echo ${SDK_OS} | sed 's/^./\u&/'` )
+set( CMAKE_SYSTEM_NAME `echo ${TARGET_OS} | sed 's/^./\u&/'` )
set( CMAKE_SYSTEM_PROCESSOR ${TARGET_ARCH} )
set( CMAKE_C_COMPILER ${OECMAKE_C_COMPILER} )
set( CMAKE_CXX_COMPILER ${OECMAKE_CXX_COMPILER} )