For 2D GPU cores there is a potential need to manage the maximum number
of outstanding return requests from the memory subsystem. The proper way
to manage these for 2D cores with this configuration is to use a FLUSH.
The patch does a FLUSH after every DRAW, the pipe will not overfill and
the scenario which may lead to a stall will not occur.
Signed-off-by: Lauren Post <lauren.post@freescale.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
SRC_URI = "${FSL_MIRROR}/xserver-xorg-video-imx-viv-${PV}.tar.gz"
-SRC_URI[md5sum] = "697d9a3fb244eb95eae4207bf2d9c321"
-SRC_URI[sha256sum] = "9178c6b721e55645bedf6d2cfaf836f5c6e2684673215358a6b6845c10a7a085"
+SRC_URI[md5sum] = "974f33945dc96e876907541906297798"
+SRC_URI[sha256sum] = "5602266ac493c580386562068522b2fde43f24aa91c61ab6aaa62bb37a6cb672"
EXTRA_OEMAKE += "-C EXA/src -f makefile.linux prefix=${D}/usr \
sysroot=${STAGING_DIR_TARGET} \