Bug fixes
* [build error] macros.h:88:26: error: size of unnamed array is negative
* Game Issue: Nuclear Throne crashes in RadeonSI
* Crash in glLinkProgram while trying to craft the link error
* Shader compilation memory leaks
* Wolfenstein II: The New Colossus - Screen goes black in some cases
* SpaceEngine in Steam Proton cannot start with Mesa >=20.3
* [bisected] KDE plasma menu text renders like stretched strangely [amdgpu]
* Luna Sky Crashes on Launch
* Mesa crashes on undefined texture behaviour
* Mesa crashes on undefined texture behaviour
* cache_test uses uninitialized stack memory
Changes
* nir: Fix constant folding for irhadd/urhadd
* ac/surface: Handle non-retiled displayable DCC correctly for modifiers.
* ir3: Fix infinite loop in scheduler when splitting
* glsl: Prohibit implicit conversion of mem parameter in atomicOP functions
* draw: fix tessellation output vertex size calculation
* .pick_status.json: Update to
e4f762ac346f31fc1fd201aecdc375348be5075f
* zink: mark a bunch of zink-piglit-quick_gl tests as flakes
* .pick_status.json: Update to
c704bb630d21e0a30500e9d8f42493ede3cc55ae
* .pick_status.json: Mark
e5d158881b3e12270521d7081b4bba0ac2108d2e as denominated
* softpipe: add missing sentinel to debug option array
* iris: Don’t leak the surface if uncompressed re-interp fails
* intel/perf: use the right popcount for 64bits
* ac/surface/tests: fix the ARM build
* radeonsi,radv: fix a late alloc deadlock with <= 6 CUs per SA
* Convert most remaining free-form fall-through comments to FALLTHROUGH
* osmesa: Replace default case FALLTHROUGH annotation by following return
* Fix up leftover “state_trackers” references to “frontends”
* radeonsi: fix fb_too_small condition
* radeonsi/gfx7: always sync pfp/me
* ac/surface: don’t print stencil info if tex has no stencil
* radeonsi/driconf: add workaround for SpaceEngine
* st/mesa: fix size miss match for some check
* freedreno: Consolidate needs_flush and clearing last_fence
* freedreno/a6xx: Fix framebuffer_barrier crash
* radv: disable DCC for DOOM 2016 and Wolfenstein II
* aco: fix shared_atomic_comp_swap if the second source isn’t a VGPR
* nir: return progress from nir_lower_packing
* nir/ifind_msb_rev: fix input check
* broadcom/compiler: fix add vs. mul
* util/tests: initialise key in cache_test
* mesa: don’t crash on incorrect texture use
* i965: don’t crash on incorrect texture use
* util/driconf: add new ignore_write_to_readonly_var workaround
* util: add some workarounds for the game Luna Sky
* glsl: force_glsl_version to shaders with no defined version
* util/radeonsi: add radeonsi workaround for Nuclear Throne
* st/xa: Mark default xa_get_pipe_format case unreachable.
* intel: fix leaking memor
* y on shader creation
Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Alexandre Belloni <alexandre.belloni@bootlin.com>